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81. Bring back the Rifter - in Player Features and Ideas Discussion [original thread]
make the rifter 4H 2T/2L - 3M - 3L, make its bonuses 5% bonus to Small Projectile Turret Rate of Fire and 5% bonus to Rocket Damage, MINI-OldSchoolPHOON!!!
- by Grunnax Aurelius - at 2013.08.25 01:05:00
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82. Marauders Overhaul - in Player Features and Ideas Discussion [original thread]
Turelus wrote: I like the MJD bonus TBH, that would make for an interesting niche for them. I would like to see them keep some of their current roles though, while they're not the most viable PVP ships I would have based that more on cost that...
- by Grunnax Aurelius - at 2013.08.22 10:24:00
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83. Marauder: 1 Subsystem to Modulate the Role they Fulfil - in Player Features and Ideas Discussion [original thread]
Please redirect to here, thread modifed with alot more info: https://forums.eveonline.com/default.aspx?g=posts&t=271377&find=unread
- by Grunnax Aurelius - at 2013.08.22 05:33:00
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84. Marauders Overhaul - in Player Features and Ideas Discussion [original thread]
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- by Grunnax Aurelius - at 2013.08.22 05:23:00
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85. Marauders Overhaul - in Player Features and Ideas Discussion [original thread]
What I propose is that Marauders role changes to be something a little bit modular, meaning the ship hull itself can have a universal bonus across all races, but have one subsystem slot that allows you to choose between 1 of 3 roles. Proposed uni...
- by Grunnax Aurelius - at 2013.08.22 05:22:00
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86. Marauders Overhaul - in Player Features and Ideas Discussion [original thread]
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- by Grunnax Aurelius - at 2013.08.22 05:22:00
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87. EVE Online: Revolution (0.0 THEME FOR WINTER EXPANSION) - in Player Features and Ideas Discussion [original thread]
Make this happen please +1
- by Grunnax Aurelius - at 2013.08.21 21:52:00
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88. Marauder: 1 Subsystem to Modulate the Role they Fulfil - in Player Features and Ideas Discussion [original thread]
Mole Guy wrote: hale no! forget that. t3's are completely overpowered and the loss of training when you die would be insane. yer talking about loosing a 10x skill if u loose marauder 5. we already train so damn much as it is i dont want anythi...
- by Grunnax Aurelius - at 2013.08.21 16:51:00
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89. Marauder: 1 Subsystem to Modulate the Role they Fulfil - in Player Features and Ideas Discussion [original thread]
Magormor wrote: Yes....lets turn the marauder into a HiSec machine and make it utterly useless in Low/0.0 Cant you see that fact that small corporations are able to afford and use them? Fast Spool Up on LMJD means quick get away, yeah total...
- by Grunnax Aurelius - at 2013.08.21 15:28:00
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90. Marauder: 1 Subsystem to Modulate the Role they Fulfil - in Player Features and Ideas Discussion [original thread]
What I propose is that Marauders role changes to be something a little bit modular, meaning the ship hull itself can have a universal bonus across all races, but have one subsystem slot that allows you to choose between 1 of 3 roles. Proposed uni...
- by Grunnax Aurelius - at 2013.08.21 14:46:00
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91. Bring back the Rifter - in Player Features and Ideas Discussion [original thread]
Urkhan Law wrote: Grunnax Aurelius wrote: have you ever considered trying to fly a rifter like a miniature version of the old typhoon? fit x2 125mm auto, x2 rockets, x1 mwd, x1 scram, x1 web, x1 dc, x1 adaptive nano plate, x1 400mm rolleed ...
- by Grunnax Aurelius - at 2013.08.20 13:37:00
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92. Bring back the Rifter - in Player Features and Ideas Discussion [original thread]
Randy Wray wrote: The Rifter was my first pvp ship. I read wensley's rifter drifter guide and went out to lose some rifters and had a blast. It saddens me to see this beloved ship to be in such poor shape in todays meta. CCP buffed all the othe...
- by Grunnax Aurelius - at 2013.08.20 09:57:00
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93. Caldari / Minmatar Pirate Faction - in Player Features and Ideas Discussion [original thread]
Humang wrote: I always thought a splinter faction of Mordu's Legion would be a pretty good base for a Minmatar/Caldari Hybrid faction. As it stands there is'nt really a pirate faction aimed at missile pilots (apart from Gurista ships, but they ...
- by Grunnax Aurelius - at 2013.08.20 08:52:00
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94. Caldari / Minmatar Pirate Faction - in Player Features and Ideas Discussion [original thread]
Its time CCP release a Caldari / Minmatar Pirate Faction and their Pirate Faction Ships. Here is my idea for the Frigate just to give you an idea. [Ship Name] - I was thinking "Recluse" Role Bonus: 100% bonus to Light Missile and Rocket Damage ...
- by Grunnax Aurelius - at 2013.08.20 01:59:00
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95. Should dual MASB hawk be nerfed? - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: So, I'm fitting this thing out with all 5s in EFT and I'm failing to see the problem. Sure it's got a hilarious tank but it pays for it in not being able to fit much else and if you can out-last it then it'll eventually...
- by Grunnax Aurelius - at 2013.08.20 01:14:00
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96. Warp Core Stabilizers and FW - in Player Features and Ideas Discussion [original thread]
Katran Luftschreck wrote: The problem with this thread is that it assumed that the majority of FW people are more interesting in fighting than making cheap, easy ISK. Did you forget which game you're playing? Last time I checked EvE is ...
- by Grunnax Aurelius - at 2013.08.20 01:08:00
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97. Warp Core Stabilizers and FW - in Player Features and Ideas Discussion [original thread]
Onomerous wrote: WCS suck but deal with it. The snowflakes in FW need to learn to deal with it the way the rest of have learned. At least you didn't suggest 'pirates can't enter plexes' for an idea... Because im a pirate maybe?
- by Grunnax Aurelius - at 2013.08.19 20:07:00
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98. Warp Core Stabilizers and FW - in Player Features and Ideas Discussion [original thread]
HiddenPorpoise wrote: TheBlueMonkey wrote: I've got a different idea. No. On top of making attacking your enemy while they do sites futile it's an inelegant and annoying thing to deal with. Says the high sec carebear
- by Grunnax Aurelius - at 2013.08.19 12:42:00
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99. Warp Core Stabilizers and FW - in Player Features and Ideas Discussion [original thread]
TheBlueMonkey wrote: I've got a different idea. Make FW sites have a warp inhibitor effect meaning that once you're in there, you can't warp out (in a ship)until the site is completed. That's how I'd solve the problem, make it so it's a commi...
- by Grunnax Aurelius - at 2013.08.19 12:39:00
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100. Warp Core Stabilizers and FW - in Player Features and Ideas Discussion [original thread]
ok for you guys saying that warp core stabs doesn't ruin FW play take a good long read of this: http://themittani.com/news/halted-rollercoaster-about-rumble-life I think this sums it all up.
- by Grunnax Aurelius - at 2013.08.19 11:32:00
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